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C/C++ Source or Header  |  2002-12-04  |  25.5 KB  |  602 lines

  1. /*==========================================================================;
  2.  *
  3.  *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
  4.  *
  5.  *  File:       d3dcaps.h
  6.  *  Content:    Direct3D capabilities include file
  7.  *
  8.  ***************************************************************************/
  9.  
  10. #ifndef _D3DCAPS_H
  11. #define _D3DCAPS_H
  12.  
  13. /*
  14.  *  Pull in DirectDraw include file automatically:
  15.  */
  16. #include "ddraw.h"
  17.  
  18. #ifndef DIRECT3D_VERSION
  19. #define DIRECT3D_VERSION         0x0700
  20. #endif
  21.  
  22. #if defined(_X86_) || defined(_IA64_)
  23. #pragma pack(4)
  24. #endif
  25.  
  26. /* Description of capabilities of transform */
  27.  
  28. typedef struct _D3DTRANSFORMCAPS {
  29.     DWORD dwSize;
  30.     DWORD dwCaps;
  31. } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
  32.  
  33. #define D3DTRANSFORMCAPS_CLIP           0x00000001L /* Will clip whilst transforming */
  34.  
  35. /* Description of capabilities of lighting */
  36.  
  37. typedef struct _D3DLIGHTINGCAPS {
  38.     DWORD dwSize;
  39.     DWORD dwCaps;                   /* Lighting caps */
  40.     DWORD dwLightingModel;          /* Lighting model - RGB or mono */
  41.     DWORD dwNumLights;              /* Number of lights that can be handled */
  42. } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
  43.  
  44. #define D3DLIGHTINGMODEL_RGB            0x00000001L
  45. #define D3DLIGHTINGMODEL_MONO           0x00000002L
  46.  
  47. #define D3DLIGHTCAPS_POINT              0x00000001L /* Point lights supported */
  48. #define D3DLIGHTCAPS_SPOT               0x00000002L /* Spot lights supported */
  49. #define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L /* Directional lights supported */
  50. #if(DIRECT3D_VERSION < 0x700)
  51. #define D3DLIGHTCAPS_PARALLELPOINT      0x00000008L /* Parallel point lights supported */
  52. #endif
  53. #if(DIRECT3D_VERSION < 0x500)
  54. #define D3DLIGHTCAPS_GLSPOT             0x00000010L /* GL syle spot lights supported */
  55. #endif
  56.  
  57. /* Description of capabilities for each primitive type */
  58.  
  59. typedef struct _D3DPrimCaps {
  60.     DWORD dwSize;
  61.     DWORD dwMiscCaps;                 /* Capability flags */
  62.     DWORD dwRasterCaps;
  63.     DWORD dwZCmpCaps;
  64.     DWORD dwSrcBlendCaps;
  65.     DWORD dwDestBlendCaps;
  66.     DWORD dwAlphaCmpCaps;
  67.     DWORD dwShadeCaps;
  68.     DWORD dwTextureCaps;
  69.     DWORD dwTextureFilterCaps;
  70.     DWORD dwTextureBlendCaps;
  71.     DWORD dwTextureAddressCaps;
  72.     DWORD dwStippleWidth;             /* maximum width and height of */
  73.     DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
  74. } D3DPRIMCAPS, *LPD3DPRIMCAPS;
  75.  
  76. /* D3DPRIMCAPS dwMiscCaps */
  77.  
  78. #define D3DPMISCCAPS_MASKPLANES         0x00000001L
  79. #define D3DPMISCCAPS_MASKZ              0x00000002L
  80. #define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
  81. #define D3DPMISCCAPS_CONFORMANT         0x00000008L
  82. #define D3DPMISCCAPS_CULLNONE           0x00000010L
  83. #define D3DPMISCCAPS_CULLCW             0x00000020L
  84. #define D3DPMISCCAPS_CULLCCW            0x00000040L
  85.  
  86. /* D3DPRIMCAPS dwRasterCaps */
  87.  
  88. #define D3DPRASTERCAPS_DITHER                   0x00000001L
  89. #define D3DPRASTERCAPS_ROP2                     0x00000002L
  90. #define D3DPRASTERCAPS_XOR                      0x00000004L
  91. #define D3DPRASTERCAPS_PAT                      0x00000008L
  92. #define D3DPRASTERCAPS_ZTEST                    0x00000010L
  93. #define D3DPRASTERCAPS_SUBPIXEL                 0x00000020L
  94. #define D3DPRASTERCAPS_SUBPIXELX                0x00000040L
  95. #define D3DPRASTERCAPS_FOGVERTEX                0x00000080L
  96. #define D3DPRASTERCAPS_FOGTABLE                 0x00000100L
  97. #define D3DPRASTERCAPS_STIPPLE                  0x00000200L
  98. #if(DIRECT3D_VERSION >= 0x0500)
  99. #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400L
  100. #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
  101. #define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000L
  102. #define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000L
  103. #define D3DPRASTERCAPS_ZBIAS                    0x00004000L
  104. #define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000L
  105. #define D3DPRASTERCAPS_FOGRANGE                 0x00010000L
  106. #define D3DPRASTERCAPS_ANISOTROPY               0x00020000L
  107. #endif /* DIRECT3D_VERSION >= 0x0500 */
  108. #if(DIRECT3D_VERSION >= 0x0600)
  109. #define D3DPRASTERCAPS_WBUFFER                      0x00040000L
  110. #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000L
  111. #define D3DPRASTERCAPS_WFOG                         0x00100000L
  112. #define D3DPRASTERCAPS_ZFOG                         0x00200000L
  113. #endif /* DIRECT3D_VERSION >= 0x0600 */
  114.  
  115. /* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
  116.  
  117. #define D3DPCMPCAPS_NEVER               0x00000001L
  118. #define D3DPCMPCAPS_LESS                0x00000002L
  119. #define D3DPCMPCAPS_EQUAL               0x00000004L
  120. #define D3DPCMPCAPS_LESSEQUAL           0x00000008L
  121. #define D3DPCMPCAPS_GREATER             0x00000010L
  122. #define D3DPCMPCAPS_NOTEQUAL            0x00000020L
  123. #define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
  124. #define D3DPCMPCAPS_ALWAYS              0x00000080L
  125.  
  126. /* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
  127.  
  128. #define D3DPBLENDCAPS_ZERO              0x00000001L
  129. #define D3DPBLENDCAPS_ONE               0x00000002L
  130. #define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
  131. #define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
  132. #define D3DPBLENDCAPS_SRCALPHA          0x00000010L
  133. #define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
  134. #define D3DPBLENDCAPS_DESTALPHA         0x00000040L
  135. #define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
  136. #define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
  137. #define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
  138. #define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
  139. #define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
  140. #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
  141.  
  142. /* D3DPRIMCAPS dwShadeCaps */
  143.  
  144. #define D3DPSHADECAPS_COLORFLATMONO             0x00000001L
  145. #define D3DPSHADECAPS_COLORFLATRGB              0x00000002L
  146. #define D3DPSHADECAPS_COLORGOURAUDMONO          0x00000004L
  147. #define D3DPSHADECAPS_COLORGOURAUDRGB           0x00000008L
  148. #define D3DPSHADECAPS_COLORPHONGMONO            0x00000010L
  149. #define D3DPSHADECAPS_COLORPHONGRGB             0x00000020L
  150.  
  151. #define D3DPSHADECAPS_SPECULARFLATMONO          0x00000040L
  152. #define D3DPSHADECAPS_SPECULARFLATRGB           0x00000080L
  153. #define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100L
  154. #define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200L
  155. #define D3DPSHADECAPS_SPECULARPHONGMONO         0x00000400L
  156. #define D3DPSHADECAPS_SPECULARPHONGRGB          0x00000800L
  157.  
  158. #define D3DPSHADECAPS_ALPHAFLATBLEND            0x00001000L
  159. #define D3DPSHADECAPS_ALPHAFLATSTIPPLED         0x00002000L
  160. #define D3DPSHADECAPS_ALPHAGOURAUDBLEND         0x00004000L
  161. #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000L
  162. #define D3DPSHADECAPS_ALPHAPHONGBLEND           0x00010000L
  163. #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000L
  164.  
  165. #define D3DPSHADECAPS_FOGFLAT                   0x00040000L
  166. #define D3DPSHADECAPS_FOGGOURAUD                0x00080000L
  167. #define D3DPSHADECAPS_FOGPHONG                  0x00100000L
  168.  
  169. /* D3DPRIMCAPS dwTextureCaps */
  170.  
  171. /*
  172.  * Perspective-correct texturing is supported
  173.  */
  174. #define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001L
  175.  
  176. /*
  177.  * Power-of-2 texture dimensions are required
  178.  */
  179. #define D3DPTEXTURECAPS_POW2            0x00000002L
  180.  
  181. /*
  182.  * Alpha in texture pixels is supported
  183.  */
  184. #define D3DPTEXTURECAPS_ALPHA           0x00000004L
  185.  
  186. /*
  187.  * Color-keyed textures are supported
  188.  */
  189. #define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008L
  190.  
  191. /*
  192.  * obsolete, see D3DPTADDRESSCAPS_BORDER
  193.  */
  194. #define D3DPTEXTURECAPS_BORDER          0x00000010L
  195.  
  196. /*
  197.  * Only square textures are supported
  198.  */
  199. #define D3DPTEXTURECAPS_SQUAREONLY      0x00000020L
  200.  
  201. #if(DIRECT3D_VERSION >= 0x0600)
  202. /*
  203.  * Texture indices are not scaled by the texture size prior
  204.  * to interpolation.
  205.  */
  206. #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
  207.  
  208. /*
  209.  * Device can draw alpha from texture palettes
  210.  */
  211. #define D3DPTEXTURECAPS_ALPHAPALETTE    0x00000080L
  212.  
  213. /*
  214.  * Device can use non-POW2 textures if:
  215.  *  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
  216.  *  2) D3DRS_WRAP(N) is zero for this texture's coordinates
  217.  *  3) mip mapping is not enabled (use magnification filter only)
  218.  */
  219. #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
  220.  
  221. #endif /* DIRECT3D_VERSION >= 0x0600 */
  222. #if(DIRECT3D_VERSION >= 0x0700)
  223.  
  224. // 0x00000200L unused
  225.  
  226. /*
  227.  * Device can divide transformed texture coordinates by the
  228.  * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
  229.  */
  230. #define D3DPTEXTURECAPS_PROJECTED  0x00000400L
  231.  
  232. /*
  233.  * Device can do cubemap textures
  234.  */
  235. #define D3DPTEXTURECAPS_CUBEMAP           0x00000800L
  236.  
  237. #define D3DPTEXTURECAPS_COLORKEYBLEND     0x00001000L
  238. #endif /* DIRECT3D_VERSION >= 0x0700 */
  239.  
  240. /* D3DPRIMCAPS dwTextureFilterCaps */
  241.  
  242. #define D3DPTFILTERCAPS_NEAREST         0x00000001L
  243. #define D3DPTFILTERCAPS_LINEAR          0x00000002L
  244. #define D3DPTFILTERCAPS_MIPNEAREST      0x00000004L
  245. #define D3DPTFILTERCAPS_MIPLINEAR       0x00000008L
  246. #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
  247. #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
  248.  
  249. #if(DIRECT3D_VERSION >= 0x0600)
  250. /* Device3 Min Filter */
  251. #define D3DPTFILTERCAPS_MINFPOINT       0x00000100L
  252. #define D3DPTFILTERCAPS_MINFLINEAR      0x00000200L
  253. #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
  254.  
  255. /* Device3 Mip Filter */
  256. #define D3DPTFILTERCAPS_MIPFPOINT       0x00010000L
  257. #define D3DPTFILTERCAPS_MIPFLINEAR      0x00020000L
  258.  
  259. /* Device3 Mag Filter */
  260. #define D3DPTFILTERCAPS_MAGFPOINT         0x01000000L
  261. #define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000L
  262. #define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
  263. #define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000L
  264. #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
  265. #endif /* DIRECT3D_VERSION >= 0x0600 */
  266.  
  267. /* D3DPRIMCAPS dwTextureBlendCaps */
  268.  
  269. #define D3DPTBLENDCAPS_DECAL            0x00000001L
  270. #define D3DPTBLENDCAPS_MODULATE         0x00000002L
  271. #define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
  272. #define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
  273. #define D3DPTBLENDCAPS_DECALMASK        0x00000010L
  274. #define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
  275. #define D3DPTBLENDCAPS_COPY             0x00000040L
  276. #if(DIRECT3D_VERSION >= 0x0500)
  277. #define D3DPTBLENDCAPS_ADD              0x00000080L
  278. #endif /* DIRECT3D_VERSION >= 0x0500 */
  279.  
  280. /* D3DPRIMCAPS dwTextureAddressCaps */
  281. #define D3DPTADDRESSCAPS_WRAP           0x00000001L
  282. #define D3DPTADDRESSCAPS_MIRROR         0x00000002L
  283. #define D3DPTADDRESSCAPS_CLAMP          0x00000004L
  284. #if(DIRECT3D_VERSION >= 0x0500)
  285. #define D3DPTADDRESSCAPS_BORDER         0x00000008L
  286. #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
  287. #endif /* DIRECT3D_VERSION >= 0x0500 */
  288.  
  289. #if(DIRECT3D_VERSION >= 0x0600)
  290.  
  291. /* D3DDEVICEDESC dwStencilCaps */
  292.  
  293. #define D3DSTENCILCAPS_KEEP     0x00000001L
  294. #define D3DSTENCILCAPS_ZERO     0x00000002L
  295. #define D3DSTENCILCAPS_REPLACE  0x00000004L
  296. #define D3DSTENCILCAPS_INCRSAT  0x00000008L
  297. #define D3DSTENCILCAPS_DECRSAT  0x00000010L
  298. #define D3DSTENCILCAPS_INVERT   0x00000020L
  299. #define D3DSTENCILCAPS_INCR     0x00000040L
  300. #define D3DSTENCILCAPS_DECR     0x00000080L
  301.  
  302. /* D3DDEVICEDESC dwTextureOpCaps */
  303.  
  304. #define D3DTEXOPCAPS_DISABLE                    0x00000001L
  305. #define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
  306. #define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
  307. #define D3DTEXOPCAPS_MODULATE                   0x00000008L
  308. #define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
  309. #define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
  310. #define D3DTEXOPCAPS_ADD                        0x00000040L
  311. #define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
  312. #define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
  313. #define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
  314. #define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
  315. #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
  316. #define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
  317. #define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
  318. #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
  319. #define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
  320. #define D3DTEXOPCAPS_PREMODULATE                0x00010000L
  321. #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
  322. #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
  323. #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
  324. #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
  325. #define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
  326. #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
  327. #define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
  328.  
  329. /* D3DDEVICEDESC dwFVFCaps flags */
  330.  
  331. #define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
  332. #define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
  333.  
  334. #endif /* DIRECT3D_VERSION >= 0x0600 */
  335.  
  336. /*
  337.  * Description for a device.
  338.  * This is used to describe a device that is to be created or to query
  339.  * the current device.
  340.  */
  341. typedef struct _D3DDeviceDesc {
  342.     DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
  343.     DWORD            dwFlags;                /* Indicates which fields have valid data */
  344.     D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
  345.     DWORD            dwDevCaps;              /* Capabilities of device */
  346.     D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
  347.     BOOL             bClipping;              /* Device can do 3D clipping */
  348.     D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
  349.     D3DPRIMCAPS      dpcLineCaps;
  350.     D3DPRIMCAPS      dpcTriCaps;
  351.     DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
  352.     DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
  353.     DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
  354.     DWORD            dwMaxVertexCount;       /* Maximum vertex count */
  355. #if(DIRECT3D_VERSION >= 0x0500)
  356.     // *** New fields for DX5 *** //
  357.  
  358.     // Width and height caps are 0 for legacy HALs.
  359.     DWORD        dwMinTextureWidth, dwMinTextureHeight;
  360.     DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
  361.     DWORD        dwMinStippleWidth, dwMaxStippleWidth;
  362.     DWORD        dwMinStippleHeight, dwMaxStippleHeight;
  363. #endif /* DIRECT3D_VERSION >= 0x0500 */
  364.  
  365. #if(DIRECT3D_VERSION >= 0x0600)
  366.     // New fields for DX6
  367.     DWORD       dwMaxTextureRepeat;
  368.     DWORD       dwMaxTextureAspectRatio;
  369.     DWORD       dwMaxAnisotropy;
  370.  
  371.     // Guard band that the rasterizer can accommodate
  372.     // Screen-space vertices inside this space but outside the viewport
  373.     // will get clipped properly.
  374.     D3DVALUE    dvGuardBandLeft;
  375.     D3DVALUE    dvGuardBandTop;
  376.     D3DVALUE    dvGuardBandRight;
  377.     D3DVALUE    dvGuardBandBottom;
  378.  
  379.     D3DVALUE    dvExtentsAdjust;
  380.     DWORD       dwStencilCaps;
  381.  
  382.     DWORD       dwFVFCaps;
  383.     DWORD       dwTextureOpCaps;
  384.     WORD        wMaxTextureBlendStages;
  385.     WORD        wMaxSimultaneousTextures;
  386. #endif /* DIRECT3D_VERSION >= 0x0600 */
  387. } D3DDEVICEDESC, *LPD3DDEVICEDESC;
  388.  
  389. #if(DIRECT3D_VERSION >= 0x0700)
  390. typedef struct _D3DDeviceDesc7 {
  391.     DWORD            dwDevCaps;              /* Capabilities of device */
  392.     D3DPRIMCAPS      dpcLineCaps;
  393.     D3DPRIMCAPS      dpcTriCaps;
  394.     DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
  395.     DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
  396.  
  397.     DWORD       dwMinTextureWidth, dwMinTextureHeight;
  398.     DWORD       dwMaxTextureWidth, dwMaxTextureHeight;
  399.  
  400.     DWORD       dwMaxTextureRepeat;
  401.     DWORD       dwMaxTextureAspectRatio;
  402.     DWORD       dwMaxAnisotropy;
  403.  
  404.     D3DVALUE    dvGuardBandLeft;
  405.     D3DVALUE    dvGuardBandTop;
  406.     D3DVALUE    dvGuardBandRight;
  407.     D3DVALUE    dvGuardBandBottom;
  408.  
  409.     D3DVALUE    dvExtentsAdjust;
  410.     DWORD       dwStencilCaps;
  411.  
  412.     DWORD       dwFVFCaps;
  413.     DWORD       dwTextureOpCaps;
  414.     WORD        wMaxTextureBlendStages;
  415.     WORD        wMaxSimultaneousTextures;
  416.  
  417.     DWORD       dwMaxActiveLights;
  418.     D3DVALUE    dvMaxVertexW;
  419.     GUID        deviceGUID;
  420.  
  421.     WORD        wMaxUserClipPlanes;
  422.     WORD        wMaxVertexBlendMatrices;
  423.  
  424.     DWORD       dwVertexProcessingCaps;
  425.  
  426.     DWORD       dwReserved1;
  427.     DWORD       dwReserved2;
  428.     DWORD       dwReserved3;
  429.     DWORD       dwReserved4;
  430. } D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
  431. #endif /* DIRECT3D_VERSION >= 0x0700 */
  432.  
  433. #define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
  434. #define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
  435.  
  436. typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
  437.  
  438. #if(DIRECT3D_VERSION >= 0x0700)
  439. typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
  440. #endif /* DIRECT3D_VERSION >= 0x0700 */
  441.  
  442. /* D3DDEVICEDESC dwFlags indicating valid fields */
  443.  
  444. #define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
  445. #define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
  446. #define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
  447. #define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
  448. #define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
  449. #define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
  450. #define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
  451. #define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
  452. #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
  453. #define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
  454. #define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */
  455.  
  456. /* D3DDEVICEDESC dwDevCaps flags */
  457.  
  458. #define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
  459.                                                     /* for post-transform vertex data */
  460. #define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z */
  461. #define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z */
  462. #define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */
  463.  
  464. #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
  465. #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
  466. #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
  467. #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
  468. #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
  469. #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
  470. #if(DIRECT3D_VERSION >= 0x0500)
  471. #define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
  472. #define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
  473. #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
  474. #endif /* DIRECT3D_VERSION >= 0x0500 */
  475. #if(DIRECT3D_VERSION >= 0x0600)
  476. #define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000L /* Device can support DrawPrimitives2 */
  477. #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
  478. #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
  479. #endif /* DIRECT3D_VERSION >= 0x0600 */
  480. #if(DIRECT3D_VERSION >= 0x0700)
  481. #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
  482. #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
  483. #define D3DDEVCAPS_HWRASTERIZATION         0x00080000L /* Device has HW acceleration for rasterization */
  484.  
  485. /*
  486.  * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
  487.  */
  488.  
  489. /* device can do texgen */
  490. #define D3DVTXPCAPS_TEXGEN              0x00000001L
  491. /* device can do IDirect3DDevice7 colormaterialsource ops */
  492. #define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L
  493. /* device can do vertex fog */
  494. #define D3DVTXPCAPS_VERTEXFOG           0x00000004L
  495. /* device can do directional lights */
  496. #define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L
  497. /* device can do positional lights (includes point and spot) */
  498. #define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L
  499. /* device can do local viewer */
  500. #define D3DVTXPCAPS_LOCALVIEWER         0x00000020L
  501.  
  502. #endif /* DIRECT3D_VERSION >= 0x0700 */
  503.  
  504. #define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
  505. #define D3DFDS_GUID              0x00000002L /* Match guid */
  506. #define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
  507. #define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
  508. #define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
  509. #define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
  510. #define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
  511. #define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
  512. #define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
  513. #define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
  514. #define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
  515. #define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
  516. #define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
  517. #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
  518. #define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
  519. #define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */
  520.  
  521. /*
  522.  * FindDevice arguments
  523.  */
  524. typedef struct _D3DFINDDEVICESEARCH {
  525.     DWORD               dwSize;
  526.     DWORD               dwFlags;
  527.     BOOL                bHardware;
  528.     D3DCOLORMODEL       dcmColorModel;
  529.     GUID                guid;
  530.     DWORD               dwCaps;
  531.     D3DPRIMCAPS         dpcPrimCaps;
  532. } D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
  533.  
  534. typedef struct _D3DFINDDEVICERESULT {
  535.     DWORD               dwSize;
  536.     GUID                guid;           /* guid which matched */
  537.     D3DDEVICEDESC       ddHwDesc;       /* hardware D3DDEVICEDESC */
  538.     D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
  539. } D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
  540.  
  541. /*
  542.  * Description of execute buffer.
  543.  */
  544. typedef struct _D3DExecuteBufferDesc {
  545.     DWORD               dwSize;         /* size of this structure */
  546.     DWORD               dwFlags;        /* flags indicating which fields are valid */
  547.     DWORD               dwCaps;         /* capabilities of execute buffer */
  548.     DWORD               dwBufferSize;   /* size of execute buffer data */
  549.     LPVOID              lpData;         /* pointer to actual data */
  550. } D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
  551.  
  552. /* D3DEXECUTEBUFFER dwFlags indicating valid fields */
  553.  
  554. #define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
  555. #define D3DDEB_CAPS             0x00000002l     /* caps valid */
  556. #define D3DDEB_LPDATA           0x00000004l     /* lpData valid */
  557.  
  558. /* D3DEXECUTEBUFFER dwCaps */
  559.  
  560. #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
  561. #define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
  562. #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
  563.  
  564. #if(DIRECT3D_VERSION < 0x0800)
  565.  
  566. #if(DIRECT3D_VERSION >= 0x0700)
  567. typedef struct _D3DDEVINFO_TEXTUREMANAGER {
  568.     BOOL    bThrashing;                 /* indicates if thrashing */
  569.     DWORD   dwApproxBytesDownloaded;    /* Approximate number of bytes downloaded by texture manager */
  570.     DWORD   dwNumEvicts;                /* number of textures evicted */
  571.     DWORD   dwNumVidCreates;            /* number of textures created in video memory */
  572.     DWORD   dwNumTexturesUsed;          /* number of textures used */
  573.     DWORD   dwNumUsedTexInVid;          /* number of used textures present in video memory */
  574.     DWORD   dwWorkingSet;               /* number of textures in video memory */
  575.     DWORD   dwWorkingSetBytes;          /* number of bytes in video memory */
  576.     DWORD   dwTotalManaged;             /* total number of managed textures */
  577.     DWORD   dwTotalBytes;               /* total number of bytes of managed textures */
  578.     DWORD   dwLastPri;                  /* priority of last texture evicted */
  579. } D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
  580.  
  581. typedef struct _D3DDEVINFO_TEXTURING {
  582.     DWORD   dwNumLoads;                 /* counts Load() API calls */
  583.     DWORD   dwApproxBytesLoaded;        /* Approximate number bytes loaded via Load() */
  584.     DWORD   dwNumPreLoads;              /* counts PreLoad() API calls */
  585.     DWORD   dwNumSet;                   /* counts SetTexture() API calls */
  586.     DWORD   dwNumCreates;               /* counts texture creates */
  587.     DWORD   dwNumDestroys;              /* counts texture destroys */
  588.     DWORD   dwNumSetPriorities;         /* counts SetPriority() API calls */
  589.     DWORD   dwNumSetLODs;               /* counts SetLOD() API calls */
  590.     DWORD   dwNumLocks;                 /* counts number of texture locks */
  591.     DWORD   dwNumGetDCs;                /* counts number of GetDCs to textures */
  592. } D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
  593. #endif /* DIRECT3D_VERSION >= 0x0700 */
  594.  
  595. #endif //(DIRECT3D_VERSION < 0x0800)
  596.  
  597. #pragma pack()
  598.  
  599.  
  600. #endif /* _D3DCAPS_H_ */
  601.  
  602.